class unreal.EditorPerProjectUserSettings(outer=None, name='None')?

Bases: unreal.Object

Editor Per Project User Settings

C++ Source:

  • Module: UnrealEd
  • File: EditorPerProjectUserSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • always_gather_behavior_tree_debugger_data (bool): [Read-Write] If enabled, behavior tree debugger will collect its data even when all behavior tree editor windows are closed
  • animation_reimport_warnings (bool): [Read-Write] If enabled, will compare an animation’s sequence length and curves against the old data and inform the user if something changed
  • automatically_hot_reload_new_classes (bool): [Read-Write] If enabled, any newly added classes will be automatically compiled and trigger a hot-reload of the module they were added to
  • data_source_folder (DirectoryPath): [Read-Write] Specify a project data source folder to store relative source file path to ease the re-import process
  • display_blackboard_keys_in_alphabetical_order (bool): [Read-Write] If enabled, blackboard keys displayed in blackboard editor and key selector will be sorted in alphabetical order .
  • display_documentation_link (bool): [Read-Write] If enabled, tooltips linked to documentation will show the developer the link bound to that UI item
  • display_engine_version_in_badge (bool): [Read-Write] When enabled, Engine Version Number is displayed in the ProjectBadge
  • display_ui_extension_points (bool): [Read-Write] If enabled, any newly opened UI menus, menu bars, and toolbars will show the developer hooks that would accept extensions
  • enable_swarm_debugging (bool): [Read-Write] Enable swarm debugging features. Temp ssf files are not removed. Detailed message printing
  • get_attention_on_uat_completion (bool): [Read-Write] If enabled, the Editor will attempt to get the users attention whenever a UAT task (such as cooking or packaging) is completed
  • keep_attach_hierarchy (bool): [Read-Write] If enabled, export level with attachment hierarchy set
  • keep_fbx_namespace (bool): [Read-Write] If enabled, the fbx parser will keep the fbx namespaces, otherwise the namespace will be append to fbx node.
  • show_compiler_log_on_compile_error (bool): [Read-Write] If enabled, the compile message log window will open if there is a compiler error on Hot Reload
  • show_import_dialog_at_reimport (bool): [Read-Write] If enabled, the fbx option dialog will show when user re-import a fbx
  • simplygon_server_ip (str): [Read-Write] Server IP for the distributed Simplygon server
  • simplygon_swarm_delay (uint32): [Read-Write] Time between JSON net requests for Simplygon Swarm
  • swarm_intermediate_folder (str): [Read-Write] Folder in which Simplygon Swarm will store intermediate texture and mesh data that is uploaded to the Swarm
  • swarm_max_upload_chunk_size_in_mb (uint32): [Read-Write] Swarm Max Upload Chunk Size in MB
  • swarm_num_of_concurrent_jobs (uint32): [Read-Write] Number of concurrent swarm jobs to execute. This is independent of the main job queue.
  • use_simplygon_swarm (bool): [Read-Write] When enabled, use SimplygonSwarm Module / server to create proxies