unreal.EdgeToCreate?

class unreal.EdgeToCreate(vertex_id0=[-1], vertex_id1=[-1], edge_attributes=[[]], original_edge_id=[-1])?

Bases: unreal.StructBase

Edge to Create

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • edge_attributes (MeshElementAttributeList): [Read-Write] Attributes of this edge itself
  • original_edge_id (EdgeID): [Read-Write] The original ID of the edge. Should only be used by the undo system.
  • vertex_id0 (VertexID): [Read-Write] The first vertex this edge connects
  • vertex_id1 (VertexID): [Read-Write] The second vertex this edge connects
edge_attributes?

(MeshElementAttributeList) – [Read-Write] Attributes of this edge itself

original_edge_id?

(EdgeID) – [Read-Write] The original ID of the edge. Should only be used by the undo system.

vertex_id0?

(VertexID) – [Read-Write] The first vertex this edge connects

vertex_id1?

(VertexID) – [Read-Write] The second vertex this edge connects