class unreal.DistanceDatum?

Bases: unreal.StructBase

Distance Datum

C++ Source:

  • Module: Engine
  • File: SoundNodeDistanceCrossFade.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fade_in_distance_end (float): [Read-Write] The distance at which this sound has faded in completely.
  • fade_in_distance_start (float): [Read-Write] The FadeInDistance at which to start hearing this sound.
    • If you want to hear the sound up close then setting this to 0 might be a good option.
  • fade_out_distance_end (float): [Read-Write] The distance at which this sound is no longer audible.
  • fade_out_distance_start (float): [Read-Write] The distance at which this sound starts fading out.
  • volume (float): [Read-Write] The volume for which this Input should be played.