unreal.DelegateBase?

class unreal.DelegateBase(*args, **kwargs)?

Bases: unreal._WrapperBase

Type for all UE4 exposed delegate instances

__copy__() → delegate -- copy this Unreal delegate?
bind_callable(callable) → None -- bind this Unreal delegate to a Python callable?
bind_delegate(delegate) → None -- bind this Unreal delegate to the same object and function as another delegate?
bind_function(obj, name) → None -- bind this Unreal delegate to a named Unreal function on the given object instance?
classmethod cast(object) → struct -- cast the given object to this Unreal delegate type?
copy() → struct -- copy this Unreal delegate?
execute(...) → value -- call this Unreal delegate, but error if it's unbound?
execute_if_bound(...) → value -- call this Unreal delegate, but only if it's bound to something?
is_bound() → bool -- is this Unreal delegate bound to something??
unbind() → None -- unbind this Unreal delegate?