unreal.DefaultLevelSequenceInstanceData?

class unreal.DefaultLevelSequenceInstanceData(outer=None, name='None')?

Bases: unreal.Object

Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.

C++ Source:

  • Module: LevelSequence
  • File: DefaultLevelSequenceInstanceData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • transform_origin (Transform): [Read-Write] Specifies a transform that offsets all absolute transform sections in this sequence. Will compound with attach tracks. Scale is ignored. Not applied to Relative or Additive sections.
  • transform_origin_actor (Actor): [Read-Write] When set, this actor’s world position will be used as the transform origin for all absolute transform sections
transform_origin?

(Transform) – [Read-Write] Specifies a transform that offsets all absolute transform sections in this sequence. Will compound with attach tracks. Scale is ignored. Not applied to Relative or Additive sections.

transform_origin_actor?

(Actor) – [Read-Write] When set, this actor’s world position will be used as the transform origin for all absolute transform sections