class unreal.DatasmithVREDSceneImportData(outer=None, name='None')?

Bases: unreal.DatasmithFBXSceneImportData

Datasmith VREDScene Import Data

C++ Source:

  • Plugin: DatasmithContent
  • Module: DatasmithContent
  • File: DatasmithAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_options (DatasmithImportBaseOptions): [Read-Write] Base Options
  • clean_var (bool): [Read-Only] Clean Var
  • clip_info_path (str): [Read-Only] Clip Info Path
  • colorize_materials (bool): [Read-Only] Colorize Materials
  • generate_lightmap_u_vs (bool): [Read-Only] Generate Lightmap UVs
  • import_clip_info (bool): [Read-Only] Import Clip Info
  • import_light_info (bool): [Read-Only] Import Light Info
  • import_mats (bool): [Read-Only] Import Mats
  • import_var (bool): [Read-Only] Import Var
  • intermediate_serialization (uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationType
  • light_info_path (str): [Read-Only] Light Info Path
  • mats_path (str): [Read-Only] Mats Path
  • merge_nodes (bool): [Read-Only] Merge Nodes
  • optimize_duplicated_nodes (bool): [Read-Only] Optimize Duplicated Nodes
  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
  • textures_dir (str): [Read-Only] Textures Dir
  • var_path (str): [Read-Only] Var Path