unreal.DatasmithVREDImportOptions?

class unreal.DatasmithVREDImportOptions(outer=None, name='None')?

Bases: unreal.DatasmithFBXImportOptions

Datasmith VREDImport Options

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithVREDTranslator
  • File: DatasmithVREDImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clean_var (bool): [Read-Write] Removes empty variants, variant sets and invalid options. All discarded items will be logged to console.
  • clip_info_path (FilePath): [Read-Write] Path to the *.clips file. By default it will search for a *.clips file in the same folder as the FBX file, with the same base filename as it
  • import_clip_info (bool): [Read-Write] Uses the *.clips file saved alongside the exported FBX to import information about animation clips and blocks, mirroring VRED’s animation system
  • import_light_info (bool): [Read-Write] Uses the *.lights file saved alongside the exported FBX to import extra information about lights not saved in the FBX file
  • import_mats (bool): [Read-Write] Uses the *.mats file saved alongside the exported FBX for a more accurate material reproduction
  • import_var (bool): [Read-Write] Uses the *.var file saved alongside the exported FBX
  • light_info_path (FilePath): [Read-Write] Path to the *.lights file. By default it will search for a *.light file in the same folder as the FBX file, with the same base filename as it
  • mats_path (FilePath): [Read-Write] Path to the *.mats file. By default it will search for a *.mats file in the same folder as the FBX file, with the same base filename as it
  • texture_dirs (Array(DirectoryPath)): [Read-Write] Where to look for textures
  • var_path (FilePath): [Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it
clean_var?

(bool) – [Read-Write] Removes empty variants, variant sets and invalid options. All discarded items will be logged to console.

clip_info_path?

(FilePath) – [Read-Write] Path to the *.clips file. By default it will search for a *.clips file in the same folder as the FBX file, with the same base filename as it

import_clip_info?

(bool) – [Read-Write] Uses the *.clips file saved alongside the exported FBX to import information about animation clips and blocks, mirroring VRED’s animation system

import_light_info?

(bool) – [Read-Write] Uses the *.lights file saved alongside the exported FBX to import extra information about lights not saved in the FBX file

import_mats?

(bool) – [Read-Write] Uses the *.mats file saved alongside the exported FBX for a more accurate material reproduction

import_var?

(bool) – [Read-Write] Uses the *.var file saved alongside the exported FBX

light_info_path?

(FilePath) – [Read-Write] Path to the *.lights file. By default it will search for a *.light file in the same folder as the FBX file, with the same base filename as it

mats_path?

(FilePath) – [Read-Write] Path to the *.mats file. By default it will search for a *.mats file in the same folder as the FBX file, with the same base filename as it

var_path?

(FilePath) – [Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it