unreal.DatasmithImportFactoryCreateFileResult?

class unreal.DatasmithImportFactoryCreateFileResult(imported_actors=[], imported_blueprint=None, imported_meshes=[], import_succeed=False)?

Bases: unreal.StructBase

Datasmith Import Factory Create File Result

C++ Source:

  • Plugin: DatasmithImporter
  • Module: DatasmithImporter
  • File: DatasmithBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_succeed (bool): [Read-Write] Import Succeed
  • imported_actors (Array(Actor)): [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.
  • imported_blueprint (Blueprint): [Read-Write] Blueprint created if user requires every components of the scene under one blueprint
  • imported_meshes (Array(Object)): [Read-Write] Meshes created during the import process
import_succeed?

(bool) – [Read-Write] Import Succeed

imported_actors?

(Array(Actor)) – [Read-Write] List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.

imported_blueprint?

(Blueprint) – [Read-Write] Blueprint created if user requires every components of the scene under one blueprint

imported_meshes?

(Array(Object)) – [Read-Write] Meshes created during the import process