class unreal.DatasmithDeltaGenSceneImportData(outer=None, name='None')?

Bases: unreal.DatasmithFBXSceneImportData

Datasmith Delta Gen Scene Import Data

C++ Source:

  • Plugin: DatasmithContent
  • Module: DatasmithContent
  • File: DatasmithAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_options (DatasmithImportBaseOptions): [Read-Write] Base Options
  • colorize_materials (bool): [Read-Only] Colorize Materials
  • generate_lightmap_u_vs (bool): [Read-Only] Generate Lightmap UVs
  • import_pos (bool): [Read-Only] Import Pos
  • import_tml (bool): [Read-Only] Import Tml
  • import_var (bool): [Read-Only] Import Var
  • intermediate_serialization (uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationType
  • merge_nodes (bool): [Read-Only] Merge Nodes
  • optimize_duplicated_nodes (bool): [Read-Only] Optimize Duplicated Nodes
  • pos_path (str): [Read-Only] Pos Path
  • remove_invisible_nodes (bool): [Read-Only] Remove Invisible Nodes
  • simplify_node_hierarchy (bool): [Read-Only] Simplify Node Hierarchy
  • source_data (AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
  • textures_dir (str): [Read-Only] Textures Dir
  • tml_path (str): [Read-Only] Tml Path
  • var_path (str): [Read-Only] Var Path