unreal.DatasmithDeltaGenImportOptions?

class unreal.DatasmithDeltaGenImportOptions(outer=None, name='None')?

Bases: unreal.DatasmithFBXImportOptions

Datasmith Delta Gen Import Options

C++ Source:

  • Plugin: DatasmithFBXImporter
  • Module: DatasmithDeltaGenTranslator
  • File: DatasmithDeltaGenImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_pos (bool): [Read-Write] import POS files
  • import_tml (bool): [Read-Write] import TML files
  • import_var (bool): [Read-Write] import VAR files
  • pos_path (FilePath): [Read-Write] Path to the *.pos file. By default it will search for a *.pos file in the same folder as the FBX file, with the same base filename as it
  • remove_invisible_nodes (bool): [Read-Write] Don’t keep nodes that marked invisible in FBX(an din the original scene), except switch variants
  • shadow_texture_mode (ShadowTextureMode): [Read-Write] How to handle shadow textures
  • simplify_node_hierarchy (bool): [Read-Write] Collapse nodes that have identity transform, have no mesh and not used in animation/variants/switches
  • texture_dirs (Array(DirectoryPath)): [Read-Write] Where to look for textures
  • tml_path (FilePath): [Read-Write] Path to the *.tml file. By default it will search for a *.tml file in the same folder as the FBX file, with the same base filename as it
  • var_path (FilePath): [Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it
import_pos?

(bool) – [Read-Write] import POS files

import_tml?

(bool) – [Read-Write] import TML files

import_var?

(bool) – [Read-Write] import VAR files

pos_path?

(FilePath) – [Read-Write] Path to the *.pos file. By default it will search for a *.pos file in the same folder as the FBX file, with the same base filename as it

remove_invisible_nodes?

(bool) – [Read-Write] Don’t keep nodes that marked invisible in FBX(an din the original scene), except switch variants

shadow_texture_mode?

(ShadowTextureMode) – [Read-Write] How to handle shadow textures

simplify_node_hierarchy?

(bool) – [Read-Write] Collapse nodes that have identity transform, have no mesh and not used in animation/variants/switches

tml_path?

(FilePath) – [Read-Write] Path to the *.tml file. By default it will search for a *.tml file in the same folder as the FBX file, with the same base filename as it

var_path?

(FilePath) – [Read-Write] Path to the *.var file. By default it will search for a *.var file in the same folder as the FBX file, with the same base filename as it