unreal.DatasmithCameraActorElement?

class unreal.DatasmithCameraActorElement(outer=None, name='None')?

Bases: unreal.DatasmithActorElement

  • UDatasmithCameraActorElement

C++ Source:

  • Plugin: DatasmithImporter
  • Module: DatasmithImporter
  • File: DatasmithUObjectElements.h
get_f_stop() → float?

Get camera FStop also known as FNumber

Returns:
Return type:float
get_focal_length() → float?

Get camera focal length in millimeters

Returns:
Return type:float
get_focus_distance() → float?

Get camera focus distance in centimeters

Returns:
Return type:float
get_look_at_actor() → str?

Get camera look at actor name

Returns:
Return type:str
get_look_at_allow_roll() → bool?

Get camera look at allow roll state

Returns:
Return type:bool
get_post_process() → DatasmithPostProcessElement?

Get camera’s postprocess

Returns:
Return type:DatasmithPostProcessElement
get_sensor_aspect_ratio() → float?

Get framebuffer aspect ratio (width/height)

Returns:
Return type:float
get_sensor_width() → float?

Get camera sensor width in millimeters

Returns:
Return type:float
set_f_stop(f_stop) → None?

Set camera FStop also known as FNumber

Parameters:f_stop (float) –
set_focal_length(focal_length) → None?

Set camera focal length in millimeters

Parameters:focal_length (float) –
set_focus_distance(focus_distance) → None?

Set camera focus distance in centimeters

Parameters:focus_distance (float) –
set_look_at_actor(actor_path_name) → None?

Set camera look at actor name

Parameters:actor_path_name (str) –
set_look_at_allow_roll(allow) → None?

Set camera look at allow roll state

Parameters:allow (bool) –
set_sensor_aspect_ratio(sensor_aspect_ratio) → None?

Set framebuffer aspect ratio (width/height)

Parameters:sensor_aspect_ratio (float) –
set_sensor_width(sensor_width) → None?

Set camera sensor width in millimeters

Parameters:sensor_width (float) –