unreal.DatasmithActorBindingElement?

class unreal.DatasmithActorBindingElement(outer=None, name='None')?

Bases: unreal.DatasmithObjectElement

  • UDatasmithActorBindingElement

C++ Source:

  • Plugin: DatasmithImporter
  • Module: DatasmithImporter
  • File: DatasmithUObjectElements.h
add_property_capture(prop) → None?

Adds an existing property capture to this binding

Parameters:prop (DatasmithBasePropertyCaptureElement) –
create_object_property_capture() → DatasmithObjectPropertyCaptureElement?

Create a new object property capture and add it to this binding

Returns:
Return type:DatasmithObjectPropertyCaptureElement
create_property_capture() → DatasmithPropertyCaptureElement?

Create a new property capture and add it to this binding

Returns:
Return type:DatasmithPropertyCaptureElement
get_actor() → DatasmithActorElement?

Gets the actor that this binding will try capturing

Returns:
Return type:DatasmithActorElement
get_property_capture(index) → DatasmithBasePropertyCaptureElement?

Gets property that will be captured from the bound actor

Parameters:index (int32) –
Returns:
Return type:DatasmithBasePropertyCaptureElement
get_property_captures_count() → int32?

Gets how many properties will be captured from the bound actor

Returns:
Return type:int32
remove_property_capture(prop) → None?

Removes one of the properties that will be captured from the bound actor

Parameters:prop (DatasmithBasePropertyCaptureElement) –
set_actor(actor) → None?

Sets the actor that this binding will try capturing

Parameters:actor (DatasmithActorElement) –