unreal.DataprepUserData?

class unreal.DataprepUserData(outer=None, name='None')?

Bases: unreal.AssetUserData

A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepCore
  • File: DataprepAssetUserData.h