class unreal.DataprepSubstituteMaterialByTableOperation(outer=None, name='None')?

Bases: unreal.DataprepOperation

On each static mesh or actor to process, replace the material found in the first column of the table with the one from the second column in the same row

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepLibraries
  • File: DataprepOperations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_data_table (DataTable): [Read-Write] Data table to use for the substitution

(DataTable) – [Read-Write] Data table to use for the substitution