class unreal.DataprepStringFetcher(outer=None, name='None')?

Bases: unreal.DataprepFetcher

The string fetcher is a specialized type of fetcher for the string

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepCore
  • File: DataprepStringFetcher.h
fetch(object) -> (str, out_fetch_succeded=bool)?

This function is called when the fetcher is executed. If your defining your fetcher in Blueprint this is the function to override.

Parameters:object (Object) – The object from which the fetcher should try to retrieve the string
Returns:The fetched string

out_fetch_succeded (bool): If the fetcher managed to retrieve the string from the object this bool must be set to true

Return type:bool