unreal.DataprepContext?

class unreal.DataprepContext(objects=[])?

Bases: unreal.StructBase

Experimental struct. Todo add struct wide comment

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepCore
  • File: DataprepOperation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • objects (Array(Object)): [Read-Write] This is the objects on which an operation can operate
objects?

(Array(Object)) – [Read-Only] This is the objects on which an operation can operate