unreal.CreateSessionCallbackProxy?

class unreal.CreateSessionCallbackProxy(outer=None, name='None')?

Bases: unreal.OnlineBlueprintCallProxyBase

Create Session Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: CreateSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there was an error creating the session
  • on_success (EmptyOnlineDelegate): [Read-Write] Called when the session was created successfully
on_failure?

(EmptyOnlineDelegate) – [Read-Write] Called when there was an error creating the session

on_success?

(EmptyOnlineDelegate) – [Read-Write] Called when the session was created successfully