unreal.ConstantQNRTSettings?

class unreal.ConstantQNRTSettings(outer=None, name='None')?

Bases: unreal.AudioSynesthesiaNRTSettings

UConstantQNRTSettings

Settings for a UConstantQNRT analyzer.

C++ Source:

  • Plugin: AudioSynesthesia
  • Module: AudioSynesthesia
  • File: ConstantQNRT.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analysis_period (float): [Read-Write] Number of seconds between cqt measurements
  • band_width_stretch (float): [Read-Write] Stretching factor to control overlap of adjacent bands.
  • cqt_normalization (ConstantQNormalizationEnum): [Read-Write] Normalization scheme used to generate band windows.
  • downmix_to_mono (bool): [Read-Write] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own CQT result.
  • fft_size (ConstantQFFTSizeEnum): [Read-Write] Size of FFT.
  • noise_floor_db (float): [Read-Write] Noise floor to use when normalizing CQT
  • num_bands (int32): [Read-Write] Total number of resulting constant Q bands.
  • num_bands_per_octave (float): [Read-Write] Number of bands within an octave.
  • spectrum_type (AudioSpectrumType): [Read-Write] Type of spectrum to use.
  • starting_frequency (float): [Read-Write] Starting frequency for first bin of CQT
  • window_type (FFTWindowType): [Read-Write] Type of window to be applied to input audio
analysis_period?

(float) – [Read-Only] Number of seconds between cqt measurements

band_width_stretch?

(float) – [Read-Only] Stretching factor to control overlap of adjacent bands.

cqt_normalization?

(ConstantQNormalizationEnum) – [Read-Only] Normalization scheme used to generate band windows.

downmix_to_mono?

(bool) – [Read-Only] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own CQT result.

fft_size?

(ConstantQFFTSizeEnum) – [Read-Only] Size of FFT.

noise_floor_db?

(float) – [Read-Only] Noise floor to use when normalizing CQT

num_bands?

(int32) – [Read-Only] Total number of resulting constant Q bands.

num_bands_per_octave?

(float) – [Read-Only] Number of bands within an octave.

spectrum_type?

(AudioSpectrumType) – [Read-Only] Type of spectrum to use.

starting_frequency?

(float) – [Read-Only] Starting frequency for first bin of CQT

window_type?

(FFTWindowType) – [Read-Only] Type of window to be applied to input audio