unreal.CompositeDataTable?

class unreal.CompositeDataTable(outer=None, name='None')?

Bases: unreal.DataTable

Data table composed of a stack of other data tables.

C++ Source:

  • Module: Engine
  • File: CompositeDataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] The file this data table was imported from, may be empty
  • ignore_extra_fields (bool): [Read-Write] Set to true to ignore extra fields in the import data, if false it will warn about them
  • ignore_missing_fields (bool): [Read-Write] Set to true to ignore any fields that are expected but missing, if false it will warn about them
  • import_key_field (str): [Read-Write] Explicit field in import data to use as key. If this is empty it uses Name for JSON and the first field found for CSV
  • parent_tables (Array(DataTable)): [Read-Write] Parent tables Tables with higher indices override data in tables with lower indices
  • row_struct (ScriptStruct): [Read-Only] Structure to use for each row of the table, must inherit from FTableRowBase
  • strip_from_client_builds (bool): [Read-Write] Set to true to not cook this data table into client builds. Useful for sensitive tables that only servers should know about.
parent_tables?

(Array(DataTable)) – [Read-Only] Parent tables Tables with higher indices override data in tables with lower indices