class unreal.ComponentReference?

Bases: unreal.StructBase

Struct that allows for different ways to reference a component. If just an Actor is specified, will return RootComponent of that Actor.

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_property (Name): [Read-Write] Name of component property to use
  • other_actor (Actor): [Read-Write] Pointer to a different Actor that owns the Component.