class unreal.ClothingSimulationInteractor(outer=None, name='None')?

Bases: unreal.Object

If a clothing simulation is able to be interacted with at runtime then a derived interactor should be created, and at least the basic API implemented for that simulation. Only write to the simulation and context during the call to Sync, as that is guaranteed to be a safe place to access this data.

C++ Source:

  • Module: ClothingSystemRuntimeInterface
  • File: ClothingSimulationInteractor.h
cloth_config_updated() → None?

Called to update the cloth config without restarting the simulation

disable_gravity_override() → None?

Disable any currently set gravity override

enable_gravity_override(vector) → None?

Set a new gravity override and enable the override

Parameters:vector (Vector) –
physics_asset_updated() → None?

Called to update collision status without restarting the simulation

set_anim_drive_spring_stiffness(stiffness) → None?

Set the stiffness of the spring force for the animation drive

Parameters:stiffness (float) –