unreal.ChaosPhysicsCollisionInfo?

class unreal.ChaosPhysicsCollisionInfo(component=None, other_component=None, location=[0.0, 0.0, 0.0], normal=[0.0, 0.0, 0.0], accumulated_impulse=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], other_velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], other_angular_velocity=[0.0, 0.0, 0.0], mass=0.0, other_mass=0.0)?

Bases: unreal.StructBase

Chaos Physics Collision Info

C++ Source:

  • Module: ChaosSolverEngine
  • File: ChaosNotifyHandlerInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulated_impulse (Vector): [Read-Write] Accumulated Impulse
  • angular_velocity (Vector): [Read-Write] Angular Velocity
  • component (PrimitiveComponent): [Read-Write] Component
  • location (Vector): [Read-Write] Location of the impact
  • mass (float): [Read-Write] Mass
  • normal (Vector): [Read-Write] Normal at the impact
  • other_angular_velocity (Vector): [Read-Write] Other Angular Velocity
  • other_component (PrimitiveComponent): [Read-Write] Other Component
  • other_mass (float): [Read-Write] Other Mass
  • other_velocity (Vector): [Read-Write] Other Velocity
  • velocity (Vector): [Read-Write] Velocity
accumulated_impulse?

(Vector) – [Read-Write] Accumulated Impulse

angular_velocity?

(Vector) – [Read-Write] Angular Velocity

component?

(PrimitiveComponent) – [Read-Write] Component

location?

(Vector) – [Read-Write] Location of the impact

mass?

(float) – [Read-Write] Mass

normal?

(Vector) – [Read-Write] Normal at the impact

other_angular_velocity?

(Vector) – [Read-Write] Other Angular Velocity

other_component?

(PrimitiveComponent) – [Read-Write] Other Component

other_mass?

(float) – [Read-Write] Other Mass

other_velocity?

(Vector) – [Read-Write] Other Velocity

velocity?

(Vector) – [Read-Write] Velocity