unreal.ChaosBreakEvent?

class unreal.ChaosBreakEvent(component=None, location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], mass=0.0)?

Bases: unreal.StructBase

Chaos Break Event

C++ Source:

  • Module: ChaosSolverEngine
  • File: ChaosGameplayEventDispatcher.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write] Angular Velocity
  • component (PrimitiveComponent): [Read-Write] Component
  • location (Vector): [Read-Write] Location
  • mass (float): [Read-Write] Mass
  • velocity (Vector): [Read-Write] Velocity
angular_velocity?

(Vector) – [Read-Only] Angular Velocity

component?

(PrimitiveComponent) – [Read-Only] Component

location?

(Vector) – [Read-Only] Location

mass?

(float) – [Read-Only] Mass

velocity?

(Vector) – [Read-Only] Velocity