class unreal.CameraAnimInst(outer=None, name='None')?

Bases: unreal.Object

Camera Anim Inst

C++ Source:

  • Module: Engine
  • File: CameraAnimInst.h

Editor Properties: (see get_editor_property/set_editor_property)

  • play_rate (float): [Read-Write] Multiplier for playback rate. 1.0 = normal.

(float) – [Read-Write] Multiplier for playback rate. 1.0 = normal.

set_duration(new_duration) → None?

Changes the running duration of this active anim, while maintaining playback position.

Parameters:new_duration (float) –
set_scale(new_duration) → None?

Changes the scale of the animation while playing.

Parameters:new_duration (float) –
stop(immediate=False) → None?

Stops this instance playing whatever animation it is playing.

Parameters:immediate (bool) –