unreal.BoxFalloff?

class unreal.BoxFalloff(outer=None, name='None')?

Bases: unreal.FieldNodeFloat

C++ Source:

  • Module: FieldSystemEngine
  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component
  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.
  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation
  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.
  • default (float): [Read-Write] Default
  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class
  • falloff (FieldFalloffType): [Read-Write] Falloff
  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds
  • magnitude (float): [Read-Write] Magnitude
  • max_range (float): [Read-Write] Max Range
  • min_range (float): [Read-Write] Min Range
  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset
  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated
  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component
  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
  • transform (Transform): [Read-Write] Transform
default?

(float) – [Read-Write] Default

falloff?

(FieldFalloffType) – [Read-Write] Falloff

magnitude?

(float) – [Read-Write] Magnitude

max_range?

(float) – [Read-Write] Max Range

min_range?

(float) – [Read-Write] Min Range

set_box_falloff(magnitude, min_range, max_range, default, transform, falloff) → BoxFalloff?

Set Box Falloff

Parameters:
Returns:

Return type:

BoxFalloff

transform?

(Transform) – [Read-Write] Transform