unreal.AutomationEditorTask?

class unreal.AutomationEditorTask(outer=None, name='None')?

Bases: unreal.Object

UAutomationEditorTask

C++ Source:

  • Module: FunctionalTesting
  • File: AutomationBlueprintFunctionLibrary.h
is_task_done() → bool?

Query if the Editor task is done

Returns:
Return type:bool
is_valid_task() → bool?

Query if a task was setup

Returns:
Return type:bool