unreal.AudioSynesthesiaNRT?

class unreal.AudioSynesthesiaNRT(outer=None, name='None')?

Bases: unreal.AudioAnalyzerNRT

UAudioSynesthesiaNRT

Defines asset actions for derived UAudioSynthesiaNRT subclasses.

C++ Source:

  • Plugin: AudioSynesthesia
  • Module: AudioSynesthesia
  • File: AudioSynesthesiaNRT.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration_in_seconds (float): [Read-Write] The duration of the analyzed audio in seconds.
  • sound (SoundWave): [Read-Write] The USoundWave which is analyzed.