class unreal.AudioCapture(outer=None, name='None')?

Bases: unreal.AudioGenerator

Class which opens up a handle to an audio capture device. Allows other objects to get audio buffers from the capture device.

C++ Source:

  • Plugin: AudioCapture
  • Module: AudioCapture
  • File: AudioCapture.h
get_audio_capture_device_info() → AudioCaptureDeviceInfo or None?

Returns the audio capture device info

Returns:out_info (AudioCaptureDeviceInfo):
Return type:AudioCaptureDeviceInfo or None
is_capturing_audio() → bool?

Returns true if capturing audio

Return type:bool
start_capturing_audio() → None?

Starts capturing audio

stop_capturing_audio() → None?

Stops capturing audio