unreal.AsyncActionChangePrimaryAssetBundles?

class unreal.AsyncActionChangePrimaryAssetBundles(outer=None, name='None')?

Bases: unreal.AsyncActionLoadPrimaryAssetBase

Async Action Change Primary Asset Bundles

C++ Source:

  • Module: Engine
  • File: AsyncActionLoadPrimaryAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (OnPrimaryAssetBundlesChanged): [Read-Write] Completed
completed?

(OnPrimaryAssetBundlesChanged) – [Read-Write] Completed