class unreal.AssetActionUtility(outer=None, name='None')?

Bases: unreal.EditorUtilityObject

Base class for all asset action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of assets in the content browser.

C++ Source:

  • Module: Blutility
  • File: AssetActionUtility.h
get_supported_class() -> type(Class)?

Return the class that this asset action supports (if not implemented, it will show up for all asset types)

Return type:type(Class)
is_action_for_blueprints() → bool?

Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false). If true, GetSupportedClass() is treated as a filter against the Parent Class of selected Blueprint assets

Return type:bool