unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy?

class unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy(outer=None, name='None')?

Bases: unreal.Object

Apple Image Utils Base Async Task Blueprint Proxy

C++ Source:

  • Plugin: AppleImageUtils
  • Module: AppleImageUtils
  • File: AppleImageUtilsBlueprintProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • conversion_result (AppleImageUtilsImageConversionResult): [Read-Write] Conversion Result
  • on_failure (AppleImageConversionDelegate): [Read-Write] On Failure
  • on_success (AppleImageConversionDelegate): [Read-Write] On Success
conversion_result?

(AppleImageUtilsImageConversionResult) – [Read-Only] Conversion Result

on_failure?

(AppleImageConversionDelegate) – [Read-Write] On Failure

on_success?

(AppleImageConversionDelegate) – [Read-Write] On Success