class unreal.AnimStateTransitionNode(outer=None, name='None')?

Bases: unreal.AnimStateNodeBase

Anim State Transition Node

C++ Source:

  • Module: AnimGraph
  • File: AnimStateTransitionNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • automatic_rule_based_on_sequence_player_in_state (bool): [Read-Write] Try setting the rule automatically based on most relevant player node’s remaining time and the CrossfadeDuration of the transition, ignoring the internal time
  • bidirectional (bool): [Read-Write] This transition can go both directions
  • blend_mode (AlphaBlendOption): [Read-Write] Blend Mode
  • blend_profile (BlendProfile): [Read-Write] The blend profile to use to evaluate this transition per-bone
  • crossfade_duration (float): [Read-Write] The duration to cross-fade for
  • custom_blend_curve (CurveFloat): [Read-Write] Custom Blend Curve
  • logic_type (TransitionLogicType): [Read-Write] What transition logic to use
  • priority_order (int32): [Read-Write] The priority order of this transition. If multiple transitions out of a state go true at the same time, the one with the smallest priority order will take precedent
  • transition_end (AnimNotifyEvent): [Read-Write] Transition End
  • transition_interrupt (AnimNotifyEvent): [Read-Write] Transition Interrupt
  • transition_start (AnimNotifyEvent): [Read-Write] Transition Start

(TransitionLogicType) – [Read-Write] What transition logic to use