class unreal.AnimSharingTransitionInstance(outer=None, name='None')?

Bases: unreal.AnimInstance

Anim Sharing Transition Instance

C++ Source:

  • Plugin: AnimationSharing
  • Module: AnimationSharing
  • File: AnimationSharingInstances.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_bool (bool): [Read-Write] Blend Bool
  • blend_time (float): [Read-Write] Blend Time
  • from_component (SkeletalMeshComponent): [Read-Write] From Component
  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.
  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished
  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished
  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started
  • propagate_notifies_to_linked_instances (bool): [Read-Write] Whether to propagate notifies to any linked anim instances
  • receive_notifies_from_linked_instances (bool): [Read-Write] Whether to process notifies from any linked anim instances
  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from
  • to_component (SkeletalMeshComponent): [Read-Write] To Component

(bool) – [Read-Only] Blend Bool


(float) – [Read-Only] Blend Time


(SkeletalMeshComponent) – [Read-Only] From Component


(SkeletalMeshComponent) – [Read-Only] To Component