unreal.AnimSharingAdditiveInstance?

class unreal.AnimSharingAdditiveInstance(outer=None, name='None')?

Bases: unreal.AnimInstance

Anim Sharing Additive Instance

C++ Source:

  • Plugin: AnimationSharing
  • Module: AnimationSharing
  • File: AnimationSharingInstances.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive_animation (AnimSequence): [Read-Write] Additive Animation
  • alpha (float): [Read-Write] Alpha
  • base_component (SkeletalMeshComponent): [Read-Write] Base Component
  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.
  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished
  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished
  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started
  • propagate_notifies_to_linked_instances (bool): [Read-Write] Whether to propagate notifies to any linked anim instances
  • receive_notifies_from_linked_instances (bool): [Read-Write] Whether to process notifies from any linked anim instances
  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from
  • state_bool (bool): [Read-Write] State Bool
additive_animation?

(AnimSequence) – [Read-Only] Additive Animation

alpha?

(float) – [Read-Only] Alpha

base_component?

(SkeletalMeshComponent) – [Read-Only] Base Component

state_bool?

(bool) – [Read-Only] State Bool