unreal.AnimNotify_PlayNiagaraEffect?

class unreal.AnimNotify_PlayNiagaraEffect(outer=None, name='None')?

Bases: unreal.AnimNotify

Anim Notify Play Niagara Effect

C++ Source:

  • Plugin: Niagara
  • Module: NiagaraAnimNotifies
  • File: AnimNotify_PlayNiagaraEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attached (bool): [Read-Write] Should attach to the bone/socket
  • location_offset (Vector): [Read-Write] Location offset from the socket
  • notify_color (Color): [Read-Write] Color of Notify in editor
  • rotation_offset (Rotator): [Read-Write] Rotation offset from socket
  • scale (Vector): [Read-Write] Scale to spawn the Niagara system at
  • socket_name (Name): [Read-Write] SocketName to attach to
  • template (NiagaraSystem): [Read-Write] Niagara System to Spawn
attached?

(bool) – [Read-Only] Should attach to the bone/socket

get_spawned_effect() → FXSystemComponent?

Return FXSystemComponent created from SpawnEffect

Returns:
Return type:FXSystemComponent
location_offset?

(Vector) – [Read-Only] Location offset from the socket

rotation_offset?

(Rotator) – [Read-Only] Rotation offset from socket

socket_name?

(Name) – [Read-Only] SocketName to attach to

template?

(NiagaraSystem) – [Read-Only] Niagara System to Spawn