class unreal.AnimNotifyState_TimedNiagaraEffect(outer=None, name='None')?

Bases: unreal.AnimNotifyState

Timed Niagara Effect Notify Allows a looping Niagara effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.

C++ Source:

  • Plugin: Niagara
  • Module: NiagaraAnimNotifies
  • File: AnimNotifyState_TimedNiagaraEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destroy_at_end (bool): [Read-Write] Whether the Niagara system should be immediately destroyed at the end of the notify state or be allowed to finish
  • location_offset (Vector): [Read-Write] Offset from the socket or bone to place the Niagara system
  • notify_color (Color): [Read-Write] Color of Notify in editor
  • rotation_offset (Rotator): [Read-Write] Rotation offset from the socket or bone for the Niagara system
  • socket_name (Name): [Read-Write] The socket or bone to attach the system to
  • template (NiagaraSystem): [Read-Write] The niagara system to spawn for the notify state