unreal.AnimNode_Root?

class unreal.AnimNode_Root(result=[])?

Bases: unreal.AnimNode_Base

Root node of an animation tree (sink)

C++ Source:

  • Module: Engine
  • File: AnimNode_Root.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (PoseLink): [Read-Write] Result
result?

(PoseLink) – [Read-Write] Result