unreal.AnimNode_MultiWayBlend?

class unreal.AnimNode_MultiWayBlend(poses=[], desired_alphas=[], alpha_scale_bias=[1.0, 0.0], additive_node=False, normalize_alpha=True)?

Bases: unreal.AnimNode_Base

This represents a baked transition

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_MultiWayBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive_node (bool): [Read-Write] Additive Node
  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias
  • desired_alphas (Array(float)): [Read-Write] Desired Alphas
  • normalize_alpha (bool): [Read-Write] Normalize Alpha
  • poses (Array(PoseLink)): [Read-Write] Poses
additive_node?

(bool) – [Read-Write] Additive Node

alpha_scale_bias?

(InputScaleBias) – [Read-Write] Alpha Scale Bias

desired_alphas?

(Array(float)) – [Read-Write] Desired Alphas

normalize_alpha?

(bool) – [Read-Write] Normalize Alpha

poses?

(Array(PoseLink)) – [Read-Write] Poses