unreal.ActorActionUtility?

class unreal.ActorActionUtility(outer=None, name='None')?

Bases: unreal.EditorUtilityObject

Base class for all actor action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of actors in the level editor.

C++ Source:

  • Module: Blutility
  • File: ActorActionUtility.h
get_supported_class() -> type(Class)?

Return the class that this actor action supports. Leave this blank to support all actor classes.

Returns:
Return type:type(Class)