class unreal.AbilityTask_WaitInputRelease(outer=None, name='None')?

Bases: unreal.AbilityTask

Waits until the input is released from activating an ability. Clients will replicate a ‘release input’ event to the server, but not the exact time it was held locally. We expect server to execute this task in parallel and keep its own time.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AbilityTask_WaitInputRelease.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_release (InputReleaseDelegate): [Read-Write] On Release

(InputReleaseDelegate) – [Read-Write] On Release