unreal.AbilityTask_WaitGameplayEffectRemoved?

class unreal.AbilityTask_WaitGameplayEffectRemoved(outer=None, name='None')?

Bases: unreal.AbilityTask

Waits for the actor to activate another ability

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AbilityTask_WaitGameplayEffectRemoved.h

Editor Properties: (see get_editor_property/set_editor_property)

  • invalid_handle (WaitGameplayEffectRemovedDelegate): [Read-Write] Invalid Handle
  • on_removed (WaitGameplayEffectRemovedDelegate): [Read-Write] On Removed
invalid_handle?

(WaitGameplayEffectRemovedDelegate) – [Read-Write] Invalid Handle

on_removed?

(WaitGameplayEffectRemovedDelegate) – [Read-Write] On Removed