class unreal.AbilityTask_MoveToLocation(outer=None, name='None')?

Bases: unreal.AbilityTask

Move to a location, ignoring clipping, over a given length of time. Ends when the TargetLocation is reached. This will RESET your character’s current movement mode! If you wish to maintain PHYS_Flying or PHYS_Custom, you must reset it on completion.!

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AbilityTask_MoveToLocation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_target_location_reached (MoveToLocationDelegate): [Read-Write] On Target Location Reached

(MoveToLocationDelegate) – [Read-Write] On Target Location Reached