unreal.AbilityTask_ApplyRootMotionMoveToActorForce?

class unreal.AbilityTask_ApplyRootMotionMoveToActorForce(outer=None, name='None')?

Bases: unreal.AbilityTask_ApplyRootMotion_Base

Applies force to character’s movement

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AbilityTask_ApplyRootMotionMoveToActorForce.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finished (ApplyRootMotionMoveToActorForceDelegate): [Read-Write] On Finished
on_finished?

(ApplyRootMotionMoveToActorForceDelegate) – [Read-Write] On Finished