unreal.ARFaceGeometry?

class unreal.ARFaceGeometry(outer=None, name='None')?

Bases: unreal.ARTrackedGeometry

ARFace Geometry

C++ Source:

  • Module: AugmentedReality
  • File: ARTrackable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_tracked (bool): [Read-Write] Whether the face is currently being tracked by the AR system
  • look_at_target (Vector): [Read-Write] The target the eyes are looking at
  • unique_id (Guid): [Read-Write] Unique Id
get_blend_shape_value(blend_shape) → float?

Get Blend Shape Value

Parameters:blend_shape (ARFaceBlendShape) –
Returns:
Return type:float
get_blend_shapes() -> Map(ARFaceBlendShape, float)?

Get Blend Shapes

Returns:
Return type:Map(ARFaceBlendShape, float)
get_local_space_eye_transform(eye) → Transform?

Get Local Space Eye Transform

Parameters:eye (AREye) –
Returns:
Return type:Transform
get_world_space_eye_transform(eye) → Transform?

Get World Space Eye Transform

Parameters:eye (AREye) –
Returns:
Return type:Transform
is_tracked?

(bool) – [Read-Only] Whether the face is currently being tracked by the AR system

look_at_target?

(Vector) – [Read-Only] The target the eyes are looking at