unreal.ARCandidateObject?

class unreal.ARCandidateObject(outer=None, name='None')?

Bases: unreal.DataAsset

An asset that points to an object to be detected in a scene

C++ Source:

  • Module: AugmentedReality
  • File: ARTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bounding_box (Box): [Read-Write] The physical bounds in centimeters of the object that this candidate object represents
  • candidate_object_data (Array(uint8)): [Read-Write] The object to detect in scenes
  • friendly_name (str): [Read-Write] The friendly name to report back when the object is detected in scenes
get_bounding_box() → Box?

BoundingBox:

Returns:
Return type:Box
get_candidate_object_data() -> Array(uint8)?

CandidateObjectData:

Returns:
Return type:Array(uint8)
get_friendly_name() → str?

FriendlyName:

Returns:
Return type:str
set_bounding_box(bounding_box) → None?

Set Bounding Box

Parameters:bounding_box (Box) –
set_candidate_object_data(candidate_object) → None?

Set Candidate Object Data

Parameters:candidate_object (Array(uint8)) –
set_friendly_name(new_name) → None?

Set Friendly Name

Parameters:new_name (str) –