unreal.AISenseAffiliationFilter?

class unreal.AISenseAffiliationFilter(detect_enemies=False, detect_neutrals=False, detect_friendlies=False)?

Bases: unreal.StructBase

AISense Affiliation Filter

C++ Source:

  • Module: AIModule
  • File: AIPerceptionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • detect_enemies (bool): [Read-Write] Detect Enemies
  • detect_friendlies (bool): [Read-Write] Detect Friendlies
  • detect_neutrals (bool): [Read-Write] Detect Neutrals
detect_enemies?

(bool) – [Read-Only] Detect Enemies

detect_friendlies?

(bool) – [Read-Only] Detect Friendlies

detect_neutrals?

(bool) – [Read-Only] Detect Neutrals