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          First Person Shooter Tutorial

          Learn how to implement mechanics for a First Person Shooter game.

          Windows
          MacOS
          Linux
          Prerequisite Topics

          This page assumes you have prior knowledge of the following topics. Please read them before proceeding.

          On this page

          FPS_CoverImage.png This is what you'll see at the end of this tutorial.

          If you're brand new to Unreal Engine 4 (UE4), you'll probably want to read our Programming Quick Start guide to start learning C++ in UE4. For this tutorial, we're going to assume that you already know how to create a project, add C++ code to it, and configure input in the Unreal Editor. If you've already been exposed to C++ in UE4, but you're still not sure how to create a Pawn class or configure input, the Player Input and Pawns tutorial would be a great place to start learning the C++ concepts and skills you'll need to get started.

          Goals

          The purpose of this tutorial is show you how to build a basic First Person Shooter (FPS) using C++.

          Objectives

          By the end of this tutorial you'll be able to:

          • Set up a Project

          • Implement a Character

          • Implement a Projectile

          • Animate a Character

          Sections

          Select Skin
          Light
          Dark

          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

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