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          Graphics Programming

          Information for graphics programmers working with the rendering systems and writing shaders.

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          The Renderer module in the engine manages and renders scenes, which hold the renderable information associated with each world. It includes the definition of all drawing policies and shader. The RHI module, which is the interface for rendering APIs, is another key module for graphics programming. The Graphics Programming Overview covers many key classes, settings, and variables to investigate, while the other subpages below cover specific rendering topics.

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          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

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