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          BuildGraph Script Types

          Learn about valid data types for BuildGraph attributes.

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          The following table contains valid data types that can be contained by BuildGraph attributes:

          Type

          Description

          String

          An arbitrary string.

          String List

          A list of arbitrary strings separated by semi-colons.

          Boolean

          The constant?true?or?false.

          Integer

          An integer constant.

          Regex

          A regular expression, using?C# ?syntax.

          Name

          A named entity. Any printable character, except?^ &lt; > : " / \ | ? * ;. Single spaces are allowed (except at the start and end of a name).

          Name List

          A list of identifiers separated by semi-colons.

          Tag

          A label given to a list of files, beginning with the # character (i.e.,?#My Files).

          Tag List

          A list of tags separated by semi-colons. (i.e.,?#My Files;#Other Files).

          Target

          A node name, aggregate name, agent name, or tag name. Indicates a sequence of nodes that need to be executed. Note that this overlaps with the meaning of?Target?as it applies to?UnrealBuildTool ?(which refers to a single program being built).

          Target list

          A list of target names separated by semi-colons.

          File Spec

          A set of file and tag names, separated by semi-colons. Wildcards such as?"...",?"_", and?"?"?are permitted when referencing files (i.e.,?Engine/.../_.bat). Unless otherwise specified, relative paths are resolved relative to the working root directory.

          File Name

          A path to a file. Unless otherwise specified, relative paths are resolved to the working root directory.

          Directory Name

          A path to a directory. Unless otherwise specified, relative paths are resolved relative to the working root directory.

          Condition

          A?conditional expression .

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