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          Hardware and Software Specifications

          Minimum and recommended hardware specifications and necessary software for developing with Unreal Engine.

          Windows
          MacOS
          Linux

          Unreal Engine has some specific hardware and software requirements for running the Editor. This page covers these requirements, as well as describing what is installed by the pre-requisites installer included in the Unreal Engine installer.

          Recommended Hardware

          Operating System

          Windows 10?64-bit

          Processor

          Quad-core Intel or AMD, 2.5 GHz or faster

          Memory

          8 GB RAM

          Video Card/DirectX Version

          DirectX 11 or DirectX 12 compatible graphics card

          Operating System

          macOS 10.14 Mojave

          Processor

          Quad-core Intel, 2.5 GHz or faster

          Memory

          8 GB RAM

          Video Card

          Metal 1.2 Compatible Graphics Card

          Operating System

          Ubuntu 18.04

          Processor

          Quad-core Intel or AMD, 2.5 GHz or faster

          Memory

          32 GB RAM

          Video Card

          NVIDIA GeForce 960?GTX or higher with latest NVIDIA binary drivers

          Minimum Software Requirements

          Minimum requirements for running the engine or editor are listed below.

          Running the Engine

          Operating System

          Windows 7

          DirectX Runtime

          DirectX End-User Runtimes (June 2010)

          Running the Engine

          Operating System

          macOS 10.14 Mojave

          Running the Engine

          Operating System

          Any reasonable new Linux distro from?CentOS 7.x and up

          Linux Kernel Version

          kernel 3.x?or newer

          Additional Dependencies

          glibc 2.17?or newer

          The requirements for programmers developing with the engine are listed below.

          Developing with the Engine

          All 'Running the Engine' requirements (automatically installed)

          Visual Studio Version

          • Visual Studio 2017 v15.6 or later (recommended)

          • Visual Studio 2019

          Visual Studio 2015 is no longer supported in the current release of UE4. If you are developing with the current release of UE4, you need to use either VS 2017 or VS 2019.

          iOS App Development

          iTunes Version

          iTunes 11 or higher

          Developing with the Engine

          Xcode Version

          9.4

          Developing with the Engine

          Operating System

          Ubuntu 18.04

          Compiler

          clang 6.0.1

          Optional

          IDE

          Visual Studio Code, CLion, QtCreator

          Software Installed by the Prerequisite Installer

          The Unreal Engine includes a prerequisite installer that installs everything needed to run the editor and engine, including several DirectX components and Visual C++ redistributables. When you install Unreal Engine through the Epic Games Launcher, the Launcher automatically installs these prerequisites for you. However, you may need to run the prerequisite installer yourself if you build Unreal Engine from source, or if you need to prepare a computer with all the Unreal Engine prerequisites for a specific purpose—for example, if you are setting up a fresh computer to act as a Swarm Agent .

          You can find the installer, with separate executables for 32-bit and 64-bit Windows, in the Engine/Extras/Redist/en-us folder under your Unreal Engine installation location.

          If you use Perforce to get the Unreal Engine source code, you'll also find precompiled binaries in the same Engine/Extras/Redist/en-us folder of the Perforce repository. The source for the installer is under Engine/Source/Programs/PrereqInstaller.

          The following table lists the software that is installed by the prerequisite installer.

          DirectX Components

          Visual C++ Redists

          XInput 1.3 (April 2007)

          Visual C++ 2010 CRT

          X3DAudio 1.7 (February 2010)

          Visual C++ 2010 OpenMP library

          XAudio 2.7 (June 2010)

          Visual C++ 2012 CRT

          D3D Compiler 4.3 (June 2010)

          Visual C++ 2013 CRT

          D3DCSX 4.3 (June 2010)

          Visual C++ 2015 CRT

          D3DX9 4.3 (June 2010)

          Visual Studio 2019 redistributable

          D3DX10 4.3 (June 2010)

          D3DX11 4.3 (June 2010)

          The most important DirectX components from that list are the XInput, X3DAudio, and XAudio dependencies. These aren't included in standard installations of DirectX (and aren't distributed with Windows by default), so they have to be installed manually or distributed with the application.

          Graphics Card Drivers

          We currently recommend using the latest stable releases from each card manufacturer:

          Performance Notes

          This list represents?a?typical system?used at Epic, providing?a reasonable guideline?for developing games with Unreal Engine 4:

          • Windows 10 64-bit

          • 64 GB RAM

          • 256 GB SSD (OS Drive)

          • 2 TB SSD (Data Drive)

          • NVIDIA GeForce GTX 970

          • Xoreax Incredibuild (Dev Tools Package)

          • Six-Core Xeon E5-2643 @ 3.4GHz

          If you don't have access to Xoreax Incredibuild (Dev Tools Package), we recommend compiling with a machine having 12 to 16 cores; however, we encourage you to?read the Hardware Benchmarks (2017) reference to learn more about compiling?with and without XGE.

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          Welcome to the new Unreal Engine 4 Documentation site!

          We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

          We'll be sure to let you know when the new system is up and running.

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